Tom Joyce is a multi-award winning sound designer, with over 20 years professional experience working with the top directors and creatives in the industry. During his career he has worked in long form, short form promos and advertising. His boutique sound design studio Sound Canvas currently works across film, advertising, motion graphics as well as artistic projects, providing a hybrid of creative sound design / composition and audio post production.
Tom> The dream scenario is to get on board a job during pre-production. We can then read the script and give our notes on how to approach the sound, whether it be sound recording techniques or general creative ideas. We find at that point it’s helpful to get on a zoom call, or meet with the director so we can discuss those ideas. Collaborating early on in the project means we can influence how the project is shot and can generate new ideas.
Tom> We love working across a variety of genres from motion graphics to film and advertising. Every genre, and indeed every project, will have its own unique collaborative process and we enjoy the variety. We have an in-house composer, so in a sense the majority of our work is collaborative in nature. We pride ourselves on making sure we are able to hit the brief in a truly bespoke way through our sound design and composition and we are always open to collaborations that will lead to the most exciting creative outcomes.
A project that stands out for me, was a collaboration with BOLDER Creative; Assos - Superskin. Visually it was a combination of live action and motion graphics. While they were on location shooting, I created a number of abstract and cinematic sounds on our modular synth rig (picture below) to create a sketchpad of sonic elements which they could use in the edit. This made for a more seamless process and avoided the need to use a temp track, and the potential post production challenges that can create. Once we had a locked edit we invited one of our studio partners Jim Cornick at Particle Studios, to collaborate with our in-house composer Damian Pace. Jim looked at the melodic side based around the recordings of a local choir and Damian created a kind of Squarepusher-esque tech drums. These elements combined with the unique sounds of the modular synth, layered on to a more traditional sound design, made for a truly distinctive soundscape, as well as a rewarding creative collaboration.
Tom> As creative director, I would say there are two elements to this. Firstly, I love being very much hands on with each project that comes in, which brings me new challenges and creative inspiration everyday. Secondly, I get a lot of satisfaction from seeing our small team flourish creatively and professionally.
Tom> With the volume of content being created and the variety of formats the advertising industry now works across, there is a need more than ever to stand out and the role of music and sound is well placed to help brands do just that. There are also some creative advantages to not having to fit the traditional 30sec TVC format and we have been able to work on some awesome creative projects where the clients have wanted to be more experimental.
Tom> Alan Splet, David Lynch’s sound designer has to be my top audio hero. His industrial and quite bonkers approach to sound design is just incredible. The first 10 minutes of the film ‘Eraserhead’ is just his sound design to picture and it’s so beautifully organic and dark. As for musical heroes, I grew up on Sheffield label Warp Records so their sonic landscapes are very influential.
If you combine those two influences you pretty much get an idea of what my first collaborative album sounds like. It’s coming out this year on Denovali Records. So watch this space…
Tom> I used to go to a series of lectures at south bank called ’School Of Sound’ and there was one lecture that has stuck in my head. It talked about the idea of seeing sound in three planes in the same way as the visual. You have a background, a midground and a foreground which means that now, when I sound design, I think about how we have to keep one or all of those planes interesting sonically. For example you could use some hyper-real foley in the foreground and then have a subtle background atmosphere to manifest a real sense of depth.
Tom> Since running my own studio, I have really enjoyed rekindling my love of music. I very rarely have clients at the studio these days so I have the freedom to listen to music while doing admin roles. When reading scripts I tend to listen to ambient and modern classical music such as Brian Eno and Erased Tapes so I can focus on the script, but when I’m chasing feedback or invoices I listen to EDM and more punchy music to keep focused and motivated.
Tom> The world is full of noise now, visually and sonically. Thankfully, our studios have very good acoustics that completely block out the exterior world but I understand clients are quite possibly signing off mixes on the tube with ’noise cancelling’ headphones. I see it as the same issue with grading, everyone has different screens, different lighting setups so it’s nearly impossible to please every system. I believe clients have to trust our professional judgement and experience whilst in a controlled acoustic environment, as the best way to know when work is at its best quality. Having said that, we also use some terrible mono internet speakers as a way to test and reference sound quality, if it sounds good on them, then you know it will translate to all the other systems!
Tom> I enjoy jogging and I always have music playing. My raving days are almost over so I like to listen to minimal techno to keep my pace up. I also like to listen to podcasts when I’m driving. I have a lovely 15 minute walk to the studio (best commute I’ve ever had) and I tend not to listen to any music, just allow my ears to rest and listen to the world before a day of sound exploration.
Tom> I’m all those things. I come from a scratch DJ background so I have a soft spot for vinyl. I also record everyday sounds as well as recording modular synth jams and they all go into our huge sound effects database I’ve collated over 20 years.
Tom> Obviously, AI is a massive topic and one I find really interesting. I was using Midjourney in its early iterations and I loved it for its surreal, organic quality. It’s now so polished that I’ve kind of lost interest a little bit. As mentioned earlier, I have an album coming out this year so we’ve been experimenting with AI films, working with visual artists to go with the tracks. Here is a teaser.
Tom> I have a young family now so travel has a very different sonic. In my early travels, I used to carry around a sound recorder and record my environment, from New York to countries across South East Asia. The recordings themselves weren’t super high quality but it always amazes me how it can transport you back to that space and time. Here are a couple of short recordings I made in New York in 2003:
Tom> As mentioned before, I have a young family so it’s interesting now to listen back to music I haven’t listened to in ages and to reconnect with it by introducing my kids to it. Again, music has a great quality in transporting you to a certain time and place. With over 20 years experience I still have joy is sound as it always brings something new everyday.